Coding C# in Unity
A game where you try to survive as a bird who people really hate.
My focus for this project was simply showing my current understanding of how to utilize game programming patterns and general
clean code practices, since I wanted a well-structured game example on my GitHub.
Seagull Game on GitHub
Applied Skills
- Object pooling
- Deterministic simulation
- Dynamic input management
- Mathematics
- Well organised and designed codebase
Other
Since this was a school project I wanted to add something visually impressive, so I also coded this ripple effect using sine waves and mesh manipulation, then included it in my brief: