I am Jack Selleck, I am currently on the second year of my game development degree and have wanted to make games since I was a child.
I have already made a variety of games ranging from my procedurally generating rhythm game, my action game "Krungus", and my in-progress RPG "Deeper"; as well as a shooter and story game, which were made too early in my game development career to feature on my Portfolio.
My primary aspiration in my game development career is to be a gameplay engineer, but I also like pixel art.
As of now, I am at the top of my class and always put full effort towards my assignments.
When I make a game I am always sure to finish it, and bring it to a standard which reflects my current skill level.
When I am not making games, I am often playing them, or spending time with friends. My favorite games to play are games where I can play against friends, story games, rhythm games, exploration games, and competitive games.
I also like to learn and research new things. Right now my main focus is getting better at C++, and expanding my knowledge on C# through industry-standard game programming patterns, as it seems like a good challenge and a logical next step in my game development career.
I'm also interested in creating my own coding language and game engine.
while (LookingAt.MyPortfolio == true)
{
Be sure to check out my rhythm game;
It is the project I'm most proud of();
Debug.Log("Thanks for looking at my portfolio");
}