Coding C#
I am fast at prototyping and am knowledgeable in implementing optimized gameplay elements
I make sure to keep my code readable with comments and good naming conventions.
To see my coding expertise in more detail, please check the games in the "My games" section of the website
Teamwork
Through my time as the lead programmer for my university class's final project "Inertia" and participant
in a number of game jams, I have learned how teams function, how to communicate well, and how to give
feedback in a socially sensitive manner.
I know how to bring up my team's spirit and push ideas, and like to be friendly with the team.
I take feedback well and am happy to make changes to my code and designs if necessary.
Work Ethic
I know how to push myself to crunch out games in time for deadlines and handle it well, finding joy in the process of learning and creating.
For example, while developing "Krungus" which I made in 3 weeks, I spent upwards of 10 hours a day coding and designing during the final two weeks.
Other Skills
Other skills which may be of use despite not being my primary role:
I am experienced in high-quality pixel art from my time developing my in-progress personal project "DEEPER"

Planning cinematic scenes
I have created a character concept and animatic to be used as a plan for a 3D animation
Character design plan for consistent modeling across angles:

The animatic – a rough storyboard showing pacing and scene transitions: