My Skills

Coding C#

I am fast at prototyping and experienced in implementing and improving upon on designer focused tools.
I make sure to keep my code readable with comments and consistent conventions.
When coding gameplay elements, I aim to make them feel as slick as possible.
For practical examples of my work, see the projects in the "My Games" section.

Teamwork

I lead programming & engine support for Life Seeker, as well as having lead programming in a University project and competed in a number of game jams.
I take feedback well and am happy to make changes to my code and designs if necessary, since I take these occurrences as an opportunity to get better.

Work Ethic

I consistently get my work done before deadlines and maintain a high standard of focus and quality throughout the development process.
In group projects I have consistently been amongst the most active members of the team, and have always made sure to help others with their tasks if they need it, programming or not.

Other Skills

Other skills which may be of use despite not being my primary role, or just things i felt like showing:

Pixel Art

I am experienced with pixel art from my time developing my in-progress personal project "DEEPER"

Pixel art sample from DEEPER project - indie game development

Character Design

A character I designed for a personal project, which ended up in life seeker.

3D character design turnaround sheet for animation planning

Model used in Life Seeker:

3D character design turnaround sheet for animation planning
(Credits to Rick Tempest)