Life Seeker

AKA the thing im doing right now

Life Seeker Steam Page

Image 1 Image 2 Image 4 Image 5 Image 6 Image 5 Image 5 Image 5 Image 3 Image 5

I am working on Life Seeker in a team of 8.
they are all very kind, talented and hard working and im loving working with them.
I joined the project around six months into development but quickly learnt the codebase and systems.
The project is in progress and will not be released for a few years, although a demo is currently available.
Development of the project is interesting since im working with lots of custom systems and creating tools working with them.

My contributions

Big things

  • All ranch mode development
  • Leading optimisation, build size more than halved, brought over 2-3x framerate improvements to a number of scenes
  • Time trial mode including ghost replay
  • Character interaction camera which detects if there will be obstacles in its path and repositions itself accordingly
  • Player launching cannon which calculates trajectory by creating points across an arc to move the player along
  • Gizmos to show cannon trajectory in editor based on selected power
  • Dialog debug window which works together with our custom node system to quickly test characters cutscenes
  • Controller support for all UI and gameplay outside of movement
  • Modular character creation system with scriptable objects
  • Polishing player movement
  • Working on Save system
  • Medium things

  • First person mode
  • All Settings (VSync, Framerate, Font, ect.)
  • All pause menu functionality
  • Solved various github issues
  • Made camera smoothly follow the player during jumps
  • Creating nodes which unlock cards and ranch characters
  • Modular food and item creation and collection system - (Ranch Mode)
  • Day count and display system - (Ranch Mode)
  • Age, Hunger based on day system - (Ranch Mode)
  • Stat display UI with radar graph - (Ranch Mode)
  • Small things

  • 2D characters locking to the camera in a 3D space
  • Smoothed camera movement between gravity fields
  • Build testing tools for QA
  • Camera reset button
  • Liquids which damage over time and kill if submerged
  • Ranch UI code
  • Pushable objects
  • fixing canvases, fixing clipping, Improving scene and project organisation
  • Testing and giving feedback on performance for all levels
  • Play testing and feedback
  • Simplifying the git workflow for those unfamiliar
  • Bug Fixes

  • Fade vfx not working when triggered by a character node
  • Bug where objects would sometimes flash in and out of existence
  • Dialog not saving correctly
  • Audios playing when they shouldn't
  • Triple triad not displaying empty images correctly
  • 2D characters spawning at incorrect heights and displaying incorrectly
  • Canvas being interacted with when not intended
  • Platformer shadow casting where it shouldn't
  • A lot of map fixes

  • Life Seeker Promotional Image