Learning A New Engine

A Student group project
The code I am most proud of is for the platforming combo
Inertia on itch

I coded the majority of the game and it was completed with no known bugs arising.
This project is mostly displayed as demonstration of quickly learning a new engine.

I am most proud of the combo since it came from my ideation and implementation and became a large focus of the gameplay, the combo is also the most complex system of the game, having a lot of moving parts to make it feel good to use, respond to everything and be accurate.

Upon completing the project I had found I was not a fan of Unreal Engine; due to an over-reliance on pre made tools and visual scripting, as well as preferring Unity's documentation and development environment. Though I suspect that if I were to learn C++ and avoid blueprints wherever possible I could find it quite enjoyable.

Still, Unreal Engine was something that I felt I should try out since I had heard good things about it, for which I am glad I gave it a solid try.